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Of Embassies and Origins - Justice League International Part 2 (Eaglemoss Collection v77)

  Review: Since we are doing a series of reviews focusing on Booster Gold over his nearly 40-year history, we include this one as a collection of some of his earliest appearances, dating to late 1987. That places the original publish date of these tales while his original solo series was still going strong.  This book is a beautiful, glossy hard-cover with smooth and heavy-stock paper inside, although the sometimes-low print reproduction quality leads to blurred and hard to read word balloons on occasion. It is also a rare book here in North America, as Eaglemoss Collections targeted UK fans with this series. At this point in the history of the 1987-rebooted Justice League, they have gained official United Nations recognition and sanction. To ensure their reach truly is global, they rebrand as Justice League International (as does the title of the series!) and they open new headquarters buildings around the world: New York, Paris and Moscow are included here. As this is a product of 19

Review: Convergence Zero Hour book 1

 

Cover of Convergence Zero Hour book 1 with Superboy sporting a snappy modern haircut

Description:

A CONVERGENCE tie-in graphic novel, starring heroes from ZERO HOUR and KINGDOM COME!

Once, there were infinite Earths. Then there came a Crisis…a Zero Hour…a Flashpoint. Worlds lived. Worlds died. But some worlds must now fight for their future—in the Convergence!

The evil alien intelligence known as Brainiac has stolen 50 doomed cities from throughout time and space and sealed them behind impenetrable domes. Now, after a year, the domes will come down—and the heroes and villains of 50 dead worlds must battle to be the last one standing!

In this volume:

JUSTICE LEAGUE INTERNATIONAL: It’s no laughing matter as Blue Beetle and Booster Gold lead the team against heavy-hitting heroes from the grim world of Kingdom Come!

CATWOMAN: Selina Kyle must defend Gotham City against a Dark Knight like no other—the Kingdom Come Batman!

SUPERBOY: The wisecracking Teen of Steel is Metropolis’s only hope against three of Kingdom Come’s greatest warriors: Red Robin, The Flash and Superman himself!

GREEN ARROW: The Emerald Archer and his son Connor Hawke must join forces against familiar faces—the Black Canaries of Kingdom Come!

SUICIDE SQUAD: Bane and Cyborg Superman, two of the Dark Knight and the Man of Steel’s deadliest foes, spearhead an invasion of Kingdom Come’s Green Lantern stronghold!

The heroes and villains of ’90s DC Universe battle against one of the greatest Elseworlds tales ever told in CONVERGENCE: ZERO HOUR VOL. 1!

Collects: Convergence: Catwoman #1-2, Convergence: Superboy #1-2, Convergence: Green Arrow #1-2, Convergence: Suicide Squad #1-2, Convergence: Justice League International #1-2
Authors: Various
Artists: Various
Published By: DC Comics
Published When: Oct. 13 2015
Parental Rating: Teen

Review:

Heroes from the Zero Hour era vs heroes from the Kingdom Come universe. This should be thrilling! What sets this collection apart from all others is how many stories finish with definite winners and losers among the champions. Are we in for mass municipal destruction? Or is something else going on in Convergence? This TPB collects some of the best stories in all of Convergence, and I give it 4 out of 5 capes.

Catwoman

Catwoman has worn a variety of outfits over the years, and that history of changing fashion helps to place this story. From the cover and the first full-page spread we meet a Catwoman clad in head-to-toe form-fitting purple with thigh-high black boots. This sets the story’s protagonist as ‘90s-era Catwoman, a post-Crisis, pre-Flashpoint, Zero-Hour era setting.

As in many of the Convergence tales, a plot sleight-of-hand drops her into a different city – she is in Metropolis, looking to pull a job, when the dome isolates the city. She becomes a defender of the marginalized, a vigilante guarding the people of one of the poorer trapped districts. This brings her into conflict with Intergang as they seek to control the city’s pharmaceutical trade, both legal and non.

The lifting of the dome brings her champion opponent sweeping in, Batman from the Kingdom Come universe and Earth-22. His swift appearance begs the question if he had advance notice of the conflict to come, or perhaps one of the mysterious sudden transportation we meet in other Convergence tales, including Green Arrow in this collection.

Justin Gray’s story is great fun, especially the interplay between ‘90s Catwoman and an older, more hardened Earth-22 Batman. She credits him for the inspiration to turn vigilante-hero, and ultimately saves Batman from bullets that would have evaded his bat-armor.

The art is evocative, playful, and remarkably consistent in even small details. One example: Catwoman rescues Sally the scientist in part one, and as they make their getaway Sally loses the shoe off her right foot. All six times across two issues when Sally’s feet are shown, she is always missing her right shoe. Getting it right every time illustrates the attention to detail Ron Randall brings to this story.

The collection also include two awesome covers by Claire Wendling. Using muted hues and eye-catching, stylized poses, she sets the tone for the tale, especially the second cover with the Cat vs Bat confrontation.

Green Arrow

This tale contains another instance of the displaced-hero motif that appears in so many of these Convergence stories. This time Green Arrow was in Metropolis on an undefined search, when he is trapped with all other citizens. As one with no superhuman powers to lose, he grabs a motorcycle and his bow and quiver and continues his heroic deeds.

He eventually encounters Connor Hawke, with the big revelation that they are father and son, and he does not take well to the revelation. But there is no time to process the surprise, as the dome disappears minutes after learning of the connection. And scant minutes after that, both disappear and are transported to an empty city, to battle their opponents, Dinah and Livy, the former and current Black Canaries of Kingdom Come.

Parking the questions of how a visiting Green Arrow and defender-of-the-oppressed monastic son Connor would be deemed the Champions chosen to defend Metropolis, it is a very enjoyable confrontation concept: Father and son vs Mother and daughter, with the added bonus that in Kingdom Come Oliver Queen is the father of the daughter, too.

Author Christy Marx gives the four lots of interesting and natural dialog, as they wrestle with the surprises, confusion and emotions of their first meeting.


excerpt of humor and banter between Green Arrow and Black Canary

She also gives us a story with a definite winner and loser in the Convervence showdowns. A conclusive victor / vanquished result is rare in most Convergence stories, but unexpectedly happens in four of the five in this collection.

The art team of Rags Morales and Claude St-Aubin keep the visuals interesting, even as much of the story in both parts 1 and 2 unfold in conversation. They also handle the confrontations and fights well, but it’s their work in the chatty parts that stands out.

Justice League International

Given Ted Kord’s “regular” life, as a brilliant inventor, and a successful and filthy-rich head of a large company bearing his name, he seems a natural fit to play a leadership role with the Justice League. However, given his alter-ego life, as a goofball hero using acrobatics and clever inventions rather than superhuman powers and abilities to fight crime as Blue Beetle, his playfulness and lack of seriousness pulls him away from serious consideration for leadership.

Yet here he is, leading this crew, and having them mostly follow his lead, both before their powers return and after, as they battle a crew of powerful heroes from the Kingdom Come universe.

Author Ron Marz gives space to both sides of Kord in this tale. There’s plenty of wisecracks coming from Blue Beetle, and the final panels end with a JLI-classic slapstick humor and “Bwahahaha!” laugh. But there are also moments of reflection, of wrestling with choices and how best to communicate with his team. No one will use these pages as a manual for effective leadership, but his skills in that area are evident.

Kingdom Come’s Wonder Woman calls the result in advance, and her band of heroes hand the JLI crew a sound beating. Nothing permanent, just incapacitating them, at worst leaving them unconscious. The JLI returns to base, beaten, fearing for their city, yet resolved to take the fight to Telos at the first opportunity.

Mike Manley’s art gives a decent nod to the styles of the early-90s JLI books in the characters, and his layout work really stands out; the constantly shifting point-of-view and creative panel flow gives the whole story a dynamic feel, even during the times of reflective conversation or truce parlays.

The whole package, from the visuals to the humor to the character development, from the camaraderie and courage to the definite winners and losers, make this a strong and enjoyable entry into the Convergence series.

Suicide Squad

What would Telos do if both sides lose? Would both cities be destroyed? How would he have to restructure the playdowns of his competition? In a typical bracket-style playdown structure, there will be one winner and one loser. It is hard to conceive of a March Madness game or a chess tournament where both competitors in the same game are eliminated.

Yet that is what happens here. And unfortunately the concept is more interesting than the story itself. Amanda Waller as suicide-bomber is difficult to imagine, yet it is a decision she takes at the climax of this story, with several apparent consequences. It appears to eliminate the champions from both cities. It also would bring an end to the Suicide Squad, at least as run by her. Yet Suicide Squad clearly survived the Zero Hour and Convergence era events. I guess she was, after all, just reporting to her higher-ups.

Now that I potentially spoiled Frank Tieri’s story for you, let me point out that this was a mega-battle, with the Squad double or triple its usual size, and a correspondingly large number of Kingdom Come opponents. It is worth the read just to see the occasional one or two panel cameos.

Tom Mandrake’s art left me cold. It was dark and over-penciled. Every page was in need of several more minutes of work with an eraser to try and reduce the amount of gratuitous lines on ever face and every body and background.

Superboy

Adults often watch the silly decisions teens take and wonder, would they survive “in the wild”? The teenaged Superboy in this story causes the same head-scratching among the adults in the room, including the team of scientists monitoring him, as well as the Superman of Earth-22, and us, the readers.

Author Fabian Nicieza draws several such moments to our attention as the story unfolds. Multiple times, as the battle rages between Superboy and Superman, and as Kingdom Come’s Flash and Robin do their best to save the innocent by-standers of Metropolis, observers make comments about the need to move the battle to less-populated areas, or calculate the likelihood of the total destruction of the city Superboy purports to protect, or question his choices in real time.

The key moment comes, however, when Lois Lane becomes collateral damage to an impetuous attack by Superboy. Such injury to a loved-one finally brings sense and some self-control to the mighty teen, leading to his surrender.

The art team of Karl Moline and Jose Marzan Jr strike a good balance between the wide-angled views needed by the super-fights – fitting in the jet-planes being smashed together by the Supers, for example – with tight close-ups that show the remorse or frustration or other teen struggles on the face of Superboy.

One of their best moments was also showing his power returning, with brilliant focus first on his eye then on the skeletons of everyone else in the park as his x-ray vision suddenly returns.

Superboy’s ultimate surrender brings this final tale in this collection to a similar conclusion – a clear victor and vanquished in the battle of champions caused by Telos. All of which raise the question, what will Telos do with the results? Are we moving to round two of the competition? While no reference is made, obviously this story and the others collected here need the reader to continue with the main Convergence story-line.

ISBN-10: 1401258395
ISBN-13: 978-1401258399
Language: English
Pages: 272 pages

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