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Of Embassies and Origins - Justice League International Part 2 (Eaglemoss Collection v77)

  Review: Since we are doing a series of reviews focusing on Booster Gold over his nearly 40-year history, we include this one as a collection of some of his earliest appearances, dating to late 1987. That places the original publish date of these tales while his original solo series was still going strong.  This book is a beautiful, glossy hard-cover with smooth and heavy-stock paper inside, although the sometimes-low print reproduction quality leads to blurred and hard to read word balloons on occasion. It is also a rare book here in North America, as Eaglemoss Collections targeted UK fans with this series. At this point in the history of the 1987-rebooted Justice League, they have gained official United Nations recognition and sanction. To ensure their reach truly is global, they rebrand as Justice League International (as does the title of the series!) and they open new headquarters buildings around the world: New York, Paris and Moscow are included here. As this is a product of 19

Review: Convergence Zero Hour book 2

 

Cover of Convergence Zero Hour book 2 with victorious Parallax


Description:

A CONVERGENCE tie-in graphic novel, starring the heroes of the 1990s!

Once, there were infinite Earths. Then there came a Crisis…a Zero Hour…a Flashpoint. Worlds lived. Worlds died. But some worlds must now fight for their future—in the Convergence!

The evil alien intelligence known as Brainiac has stolen 50 doomed cities from throughout time and space and sealed them behind impenetrable domes. Now, after a year, the domes will come down—and the heroes and villains of 50 dead worlds must battle to be the last one standing!

In this volume:

SUPERMAN: THE MAN OF STEEL: John Henry Irons suits up as Steel to defend Metropolis against the tempestuous teens of Gen13!

BATMAN: SHADOW OF THE BAT: The Dark Knight and his even darker replacement, Azrael, must join forces against the team of black-ops assassins known as Wetworks!

AQUAMAN: The one-time—and one-handed—King of Atlantis must go hand-to-hand and toe-to-toe against the WildStorm Universe’s deadliest warrior: Deathblow!

SUPERGIRL: MATRIX: To survive a madcap trip through the Multiverse, the shape-shifting Girl of Tomorrow must forge an uneasy alliance with Ambush Bug and L.E.G.I.O.N.’s Lady Quark!

GREEN LANTERN/PARALLAX: To repel an invasion from Earth-6, Kyle Rayner must turn to disgraced Green Lantern Hal Jordan—but will he save their city, or destroy it?

The unforgettable ZERO HOUR–era versions of your favorite DC heroes square off against the WildStorm Universe—and even wilder places—in CONVERGENCE: ZERO HOUR VOL. 2!


Collects: Convergence Aquaman #1-2, Convergence Batman: Shadow of the Bat #1-2, Convergence Green Lantern / Parallax #1-2, Convergence Supergirl: Matrix #1-2, Convergence Superman: the Man of Steel #1-2
Authors: Various
Artists: Various
Published By: DC Comics
Published When: Oct. 13 2015
Parental Rating: Teen

Review:

Several dark and violent stories are collected here, and put in contrast with a humorous Ambush Bug appearance. As usual, I will briefly examine each separately. Overall I give this collection 3 capes out of 5.

Batman: Shadow of the Bat

The art team changes between parts one and two of this story, which is appropriate given the overall narrative structure.

Part one has Batman seeking to work his way, as Bruce Wayne, into the inner circle of a Metropolis crime boss. I could complain about why, with so many Gotham stories in the Convergence canon, we need to once again see the recurring plot motif of a visiting hero becoming the Champion of another city. Ridiculous, no need for that at all. But setting that aside, his work to foil their plans is entirely contained in the first half.

The art in this opening part is too dark. Philip Tan’s pencils set out the flow, then excessively heavy inking by Jason Paz and Rob Hunter take away from much of the enjoyment of the layouts. It befits the mood and subject, but is excessive to the point of at times unintelligible.

The art team for part two changes to Rick Leonardi and Dan Green, as the story switches to Batman and Azrael looking to conquer, or survive, the assassins of Wetworks. As assassins, they have no concerns with the challenge to kill an opposing Champion, and Azrael is willing to give as much as he takes. It is only Batman who seeks to subdue rather than kill, and thereby strike a truce of cooperation.

Artistically this second part is much lighter and brighter, even as it happens in the depths of an aircraft carrier. I’m not sure that the writing gives proper due to the imbalance in abilities between these two sides, and is rather facile in Batman’s ability to trap and persuade his opponents.

Aquaman

The gruesomeness of Cliff Richards’ art raises this collection’s rating to Teen. Stabbings, slashing with fish hooks, blood spurts, there is a lot of violence and gore throughout this two-part tale.

And it is reflected in the narrative. Tony Bedard’s script gives us an ever-weakening Aquaman, losing strength and bulk by the page. The turning point in the battle comes (spoiler alert) when Aquaman draws strength from the blood spilling from Deathblow’s open wound. It's a narrative that calls for shocking art.

Beyond the violence, though, Richards is able to visually show the progressively weakened state of Aquaman. He diminishes to a gaunt shell of his usually muscular self, as his access to water becomes limited.

Green Lantern / Parallax

Another dark-themed Convergence story from Tony Bedard, not quite as directly violent as the Aquaman one earlier in the collection but with plenty of off-camera death and destruction.

This tale focuses on the Kyle Rayner Green Lantern, and his efforts to rehabilitate Hal Jordan after the massacres he committed as Parallax. In a clever twist, the dome’s superpower dampening effect has suppressed the madness of Parallax and allowed Hal Jordan to reemerge. But the guilt over his actions drives him to surrender himself to imprisonment.

As soon as the dome disappears, however, Parallax comes roaring back and embraces the role of Champion. He takes the battle first to Princess Fern and her army, then directly to her city Electropolis. He uses his 3600-to-1 advantage in Ring-power to sent Kyle Rayner back to Metropolis, then destroys the enemy’s defenseless city rather than their champion. The power and madness of Parallax is truly frightening.

The art team of Ron Wagner and Bill Reinhold shows nice restraint in illustrating anything generated by the power rings. Historically their renditions have tended toward the cartoonish, but in this story the elements are either more realistically drawn, or are represented just as blasts of green power and energy.

The story ends with Hal Jordan / Parallax disappearing from the narrative, no one knows why. It would have been a great chance for a cross-marketing message pointing the reader back to the main Convergence storyline, where Parallax plays a key role in the climax of that story.

Supergirl: Matrix

From the very first page, this story telegraphs that it will be a light, humorous entry in the Convergence canon. Supergirl vs Lady Quark and Lord Volt in a tale entitled “Who the Hell is Lord Volt?!” With no less than four asterisked editor’s notes at the bottom. And the final tip-off: in the masthead, “Keith Giffen – Writer”.

I first met Giffen through his artwork on Legion of Superheroes in the early 1990s. His written tales were often loaded with humor, with an occasional dark streak. As creator of Ambush Bug, Giffen is a natural choice for this tale – if one concedes that Ambush Bug belongs in Convergence at all.

Any tale with Ambush Bug is going to be off-the-wall, and this one is no exception. Having him meet the Matrix-form Supergirl, itself an odd outlier in her long and storied history, just adds to the bizarre and the possibilities for gags. Two outlier characters from the larger DC Universe colliding in a shared state of oddness.

Lex Luthor wants teleportation technology, in order to escape Telos. Ambush Bug can teleport. So Luthor sends Supergirl Matrix after him. Except Lady Quark and Lord Volt won’t leave her alone because Telos has ordered them to fight her as Champions. Hilarity ensues.

Timothy Green II’s art and Joseph Silver’s pencils move the story along, and they successfully shift gears and styles as needed, especially whenever Ambush Bug pops into a new city, domain or era. Two recurring art choices left me scratching my head, but given that this is an Ambush Bug story, they are easily forgiven and forgotten.

First, the hair! Everyone’s hair is in need of a brushing. Either their heads are caught in a perpetual wind storm, or they have an abundance of gel and hair spray under the dome to hold those styles. And second, nearly every panel with a flying super-powered woman shows them with one leg bent to the point of kicking themselves in the backside. Seriously. Again and again and again, airborne women are drawn in this identical one-leg-folded-double posture.

Overall this is an amusing contrast and respite from the more intense Batman, Aquaman and Green Lantern tales in this collection.

Superman: the Man of Steel

The Parasite saves the day. It’s not a sentence I ever thought I’d write in reviewing graphic novels, but Louise Simonson has written a tale where the John Henry Irons hero named Steel , and his niece Natasha and nephew Jemahl clearly benefit from the non-altruistic intervention of the Parasite.

Their first confrontation with the hero team of Gen-13 does not go well, and Steel is badly wounded, burnt and potentially paralyzed. The Parasite does not care about that, he just sees a delicious buffet of powers to steal!

Some comic-book magic happens to save Steel, and even enhance his powers, and the city is saved. Possibly with the side-effect that Steel’s armor is now permanently bonded to his body? That’s for post-Convergence tales to explore.

June Brigman and Roy Richardson’s art is a mixed-bag. I enjoyed the flowing metallic hairdo on each of the kids’ armor suits. They also used a layout with big, bold action in one panel overlapping and turning into background for other panels on the same page. It was striking the first few times, but they reused that technique so often that it felt repetitive before the end of the second part. And they love to show the Gen-13 leader, Caitlin Fairchild, from behind, showing her bare legs and barely covered butt. At least a half-dozen times in this two-parter, we get such a view, most strongly on the cover of issue #2 and as she faces Steel near the very end of the story. Is it her role as team leader, showing us the “following” view? Or that she has the sexiest outfit?

ISBN-10: 1401258409
ISBN-13: 978-1401258405
Language: English
Pages: 272 pages

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